An evolving guide that aims to refine a new standard for both design and businesses, and direct the development towards products and services that have ethics and children’s best interests at their core.
Everyone can use
RIGHT TO NON-DISCRIMINATION
Offer me something safe and keep me protected
RIGHT TO BE PROTECTED
Encourage me to be active and play with others
RIGHT TO DEVELOPMENT, RIGHT TO PARTICIPATE
You don’t know me, so make sure you include me
RIGHT TO PARTICIPATE, RIGHT TO BE HEARD
Give me room to explore and support my growth
RIGHT TO DEVELOPMENT
Do not misuse my data
RIGHT TO PRIVACY
Help me recognize and understand commercial activities
RIGHT TO INFORMATION
I have purpose so make my influence matter
RIGHT TO NON-PARTICIPATE
Create space for play, including a choice to chill
RIGHT TO DEVELOPMENT, RIGHT TO LEARN, RIGHT TO LEISURE AND PLAY
Use communication I can relate to
RIGHT TO INFORMATION
Tell us your story!
Explore our selection of supporting materials, and learn the How To, and Dos and Don’ts when designing for children’s rights.
The Designing for Children Guide was created by 70+ heroes – designers, psychologists, neuroscientists, health care specialists, educators, and children’s rights experts – during Talkoot, a 48-hour collaborative event.
“We let our Play Design master students familiarize themselves with the D4CR guide, as a part of a course in child-centred design for play.”
“At Bringing Technology Education, our education team and curriculum designers have been using the key principles 1.3 to guide the development of our content”og
“As a Design studio, ethics is in our core values, especially when we are designing products and experiences for children”
“We started with our D4CR guidelines and created our own 5 design principles for our team now we are co-working these with all the others digital designers in LEGO to make them a global Lego thing”
“At Wearabouts/Illustration Lab We have followed the Guide as much as possible considering the project size and budget to implement a certain number of tests. We are still using it as we follow a test cycles approach”
“We use them on many different projects in our classes.”
“At Ledon Play, we use children as part of our design for play and insist on the qualities of co-creation, collaboration and play always is made from the perspective of the participants”
“We localize our apps to 12 common languages. We make buttons big enough. We make sure we have a images and backgrounds with high contrast. We do not save or share any personal data about our users.”
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