Supporting Resources
For The Children’s Design Guide
On this page you will find a collection of resources that help understand and work with the Children’s Design Guide.
External Resources, recommended by the D4CR Community
These are resources recommended by our community. Some of the resources are created by our community members.
Child-Centered Design Approach PHD Dissertation
AUTHOR Karen Feder YEAR OF PUBLICATION 2019 The PhD project originates from a professional need and a demand for a higher focus on children in the...
Elements of Digital Nutrition
by AeBeZe Labs “Digital nutritionist” Michael Moskowitz, CEO and founder of AeBeZe Labs, is pioneering the quest for healthy digital consumption....
Child-Centered Design Guide by Save the Children
by Save the Children, FinlandA great resource on concrete methods of the design process when designing for children, with consideration of...
Children’s Rights and Business Workbook
by Global Child Forum Global Child Forum has therefore developed this workbook for businesses to use at the outset of their children’s rights...
Accessibility Guidelines for Games and More
Great resource on how do design digital products that caters for people with disabilities and other impairments (not only applicable on games).
DSD Cards – Developmental Stages of 5-6, 7-9, 10-12 y.o.
DSD Cards Developmental Stages of 5-6, 7-9, 10-12 y.o. (Developmentally situated design ) From DSD Cards by Tilde Bekker and Alissa AntleUse this...
How to Design for Children by BBC GEL
BBC design team carried out extensive research into their younger audience and how they design for them. This article seeks to briefly present some...
Books recommended by the D4CR Community
Resources that were created by D4CR community collaboration
Below are methods & infomration about child development that were collaboratively created by the D4CR community in our gloabal hands-on events.
Methods – Discovery Phase
Materialising
METHODS & PRACTICES Physically or visually represent thoughts on the topic. This can be carried on both by the designer...
Role playing
METHODS & PRACTICES This method has the emphasis in encouraging the child to imagine or mimic different situations and...
Write user stories in the tone of voice as a child
METHODS & PRACTICES Write user stories in the tone of voice as a child Try to write stories in this format: I want xxx because I like xxx...
Co-creating/ Participatory design with Children
METHODS & PRACTICES Co-creating/ Participatory design with Children Define the roles. Adults should become more playful...
The self-documentation practices
METHODS & PRACTICES The main aim in self-documentation practices is to collect data about children's understanding of a...
Co-research
METHODS & PRACTICES Co-research Involving children as researchers at multiple stages of the design process. Co-research can support agency and...
Children as Designers
METHODS & PRACTICES Design phase: research and ideation Goal: Learn about the child’s values through play, engagement, interaction, creation...
Considerations When Testing With Children
METHODS & PRACTICES Time Children have short attention spans. 30 minutes to an hour is the recommended testing time. Test in short bursts and...
Consider the whole family and parental context
METHODS & PRACTICES CONSIDER THE WHOLE FAMILY Think broadly: consider the child as a member of a family Consider context for the whole family...
Appropriate Content
METHODS & PRACTICES In DISCOVER phase: Co-creative research: kids, parents and experts Observation of children in context In DEFINE phase: ...
Methods – Define Phase
Materialising
METHODS & PRACTICES Physically or visually represent thoughts on the topic. This can be carried on both by the designer...
Write user stories in the tone of voice as a child
METHODS & PRACTICES Write user stories in the tone of voice as a child Try to write stories in this format: I want xxx because I like xxx...
Appropriate Content
METHODS & PRACTICES In DISCOVER phase: Co-creative research: kids, parents and experts Observation of children in context In DEFINE phase: ...
Methods – Develop Phase
Prototype test sessions with children
METHODS & PRACTICES We should test to see and learn from real life use, so think about the environment/context what you are testing in and how...
5 age groups, Physical, Cognitive, Social development
METHODS & PRACTICES User age: 0-3y Physical: gross and fine motor, eye development, posture ergonomics Cognitive: no use of screen without adult...
Appropriate screen time
METHODS & PRACTICES 0-3y (no need for digital devices without an adult, brain or psychosocial development is not ready for passive use, they...
Play Testing
METHODS & PRACTICES Goal Create the best possible digital product. Activity Involving user at relevant stages of production to improve the...
Co-Designing with Children
METHODS & PRACTICES Goal: To create a solution that reflects children’s – not adults – world, needs and preferences Involve children throughout...
Children as Designers
METHODS & PRACTICES Design phase: research and ideation Goal: Learn about the child’s values through play, engagement, interaction, creation...
Appropriate Content
METHODS & PRACTICES In DISCOVER phase: Co-creative research: kids, parents and experts Observation of children in context In DEFINE phase: ...
Methods – Deliver Phase
Prototype test sessions with children
METHODS & PRACTICES We should test to see and learn from real life use, so think about the environment/context what you are testing in and how...
Worst Case Scenario Exploration
METHODS & PRACTICES Goal: Make problems visible and encourage to design solutions for found issues Result: Scenario with a matrix of possible...
Appropriate Content
METHODS & PRACTICES In DISCOVER phase: Co-creative research: kids, parents and experts Observation of children in context In DEFINE phase: ...