An evolving guide that aims to refine a new standard for both design and business to direct the development towards products and services that have ethics and children’s best interests at their core.
Design for Inclusion
1. Gather and respect children’s views
RIGHT TO PARTICIPATE & RIGHT TO BE HEARD
2. Everyone can use
3. Use communication children can understand
RIGHT TO INFORMATION
Design for Play & Learning
4. Allow and support exploration
RIGHT TO DEVELOPMENT & RIGHT TO LEARN
5. Encourage children to play with others
RIGHT TO DEVELOPMENT & RIGHT TO PARTICIPATE
6. Create a balanced environment
RIGHT TO DEVELOPMENT, RIGHT TO LEARN & RIGHT TO LEISURE AND PLAY
Design for Safety & Sustainability
7. Keep children safe and protected
RIGHT TO BE PROTECTED
8. Do not misuse children’s data
RIGHT TO PRIVACY
9. Help children recognise and understand commercial activities
RIGHT TO INFORMATION
10. Design for future
RIGHT TO LIFE & RIGHT TO INFORMATION
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the Designing for Children’s Rights Guide?
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Explore our selection of supporting materials, and learn the How To, and Dos and Don’ts when designing for children’s rights.
The Designing for Children’s Rights Guide has been created in collaboration by over 70 heroes – designers, psychologists, neuroscientists, health care specialists, educators, and children’s rights experts.
“We let our Play Design master students familiarize themselves with the D4CR guide, as a part of a course in child-centred design for play.”
“At Bringing Technology Education, our education team and curriculum designers have been using the key principles 1.3 to guide the development of our content”
“As a Design studio, ethics is in our core values, especially when we are designing products and experiences for children”
“We started with our D4CR guidelines and created our own 5 design principles for our team now we are co-working these with all the others digital designers in LEGO to make them a global Lego thing”
“At Wear-Abouts / Illustrious Lab we have followed the D4CR guide as much as possible considering the project size and budget to implement a certain number of tests. We are still using it as we follow a test cycles approach”
“We use them on many different projects in our classes.”
“At Ledon Play, we use children as part of our design for play and insist on the qualities of co-creation, collaboration and play always is made from the perspective of the participants”
“We localize our apps to 12 common languages. We make buttons big enough. We make sure we have a images and backgrounds with high contrast. We do not save or share any personal data about our users.”
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