2020 Summer>> Child-Centered Design Guide

Principles Supporting Resources by Save the Children, Finland A great resource on concrete methods of the design process when designing for children, with consideration of children’s rights. Read more about the guide here, browse below and download this...

2020 Summer>> Developmental Stages of Kids 5-6, 7-9, 10-12 y.o.

Principles Supporting Resources Developmental Stages of 5-6, 7-9, 10-12 y.o.  From DSD Cards by Tilde Bekker and Alissa Antle Use this great tool to find out specific information about children’s developing cognitive, physical, social, and emotional abilities....

Materialising

METHODS & PRACTICES Physically or visually represent thoughts on the topic. This can be carried on both by the designer and the child participants, together or separately. Materialising helps to mediate and make evident implicit understandings. The designer should...

Role playing

METHODS & PRACTICES This method has the emphasis in encouraging the child to imagine or mimic different situations and envision themselves in different roles. Respect children’s attitudes towards performing and provide alternatives in case they are not...

Write user stories in the tone of voice as a child

METHODS & PRACTICES Write user stories in the tone of voice as a child   Try to write stories in this format: I want xxx because I like xxx and I dont’ like xxx. The perspective and voice is from the child speaking Write the text with the child’s...

Co-creating/ Participatory design with Children

METHODS & PRACTICES Co-creating/ Participatory design with Children Define the roles. Adults should become more playful and the children should know and understand that their participation is equal to others. Consider the child’s rights in the editorial...

The self-documentation practices

METHODS & PRACTICES The main aim in self-documentation practices is to collect data about children’s understanding of a certain concept. The emphasis here is on visualising and materialising different concepts for kids so that they can relate on them. Focus...

Prototype test sessions with children

METHODS & PRACTICES We should test to see and learn from real life use, so think about the environment/context what you are testing in and how that can influence the results. This could involve siblings, parents, friends etc. Children know what they need, let them...

5 age groups, Physical, Cognitive, Social development

METHODS & PRACTICES User age: 0-3y Physical: gross and fine motor, eye development, posture ergonomics Cognitive: no use of screen without adult Social: no use of screen without adult What children need to learn / experience: Basics of interactive skills, language...

Appropriate screen time

METHODS & PRACTICES 0-3y (no need for digital devices without an adult, brain or psychosocial development is not ready for passive use, they miss interaction with other people) 4-6y (depends of the content and use, should use 20 min. / time, with adult presence)...