by Save the Children, Finland A great resource on concrete methods of the design process when designing for children, with consideration of children’s rights. Read more about the guide here, browse below and download this printable pdf here....
Issuu reader embeds Issuu reader embeds Access the published dissertation here → AUTHOR Karen Feder YEAR OF PUBLICATION 2019 The PhD project originates from a professional need and a demand for a higher focus on children in the design process; a theoretical lack of...
by AeBeZe Labs “Digital nutritionist” Michael Moskowitz, CEO and founder of AeBeZe Labs, is pioneering the quest for healthy digital consumption. AeBeZe Labs has created a number of tools—including a digital nutrition table of elements, digital nutrition labels and...
by Global Child Forum Global Child Forum has therefore developed this workbook for businesses to use at the outset of their children’s rights journey as well as for those looking to advance work already underway. More info here....
How Toca Boca formed their definition of diversity and use it in practise Principles in focus: 1 – Everyone can use. Target group/Age/relevant demographic: 6-9 years old Challenge Toca Boca has the vision of not excluding any kids in their products. That...
Great resource on how do design digital products that caters for people with disabilities and other impairments (not only applicable on games). To the webpage of Game Accessibility...
Principles Supporting Resources Stories DSD Cards Developmental Stages of 5-6, 7-9, 10-12 y.o. (Developmentally situated design ) From DSD Cards by Tilde Bekker and Alissa Antle Use this great tool to find out specific information about children’s developing...
BBC design team carried out extensive research into their younger audience and how they design for them. This article seeks to briefly present some findings and tools that they have created to aid you in designing for this...
METHODS & PRACTICES Physically or visually represent thoughts on the topic. This can be carried on both by the designer and the child participants, together or separately. Materialising helps to mediate and make evident implicit understandings. The designer should...