Prototype test sessions with children

METHODS & PRACTICES We should test to see and learn from real life use, so think about the environment/context what you are testing in and how that can influence the results. This could involve siblings, parents, friends etc. Children know what they need, let them...

5 age groups, Physical, Cognitive, Social development

METHODS & PRACTICES User age: 0-3y Physical: gross and fine motor, eye development, posture ergonomics Cognitive: no use of screen without adult Social: no use of screen without adult What children need to learn / experience: Basics of interactive skills, language...

Appropriate screen time

METHODS & PRACTICES 0-3y (no need for digital devices without an adult, brain or psychosocial development is not ready for passive use, they miss interaction with other people) 4-6y (depends of the content and use, should use 20 min. / time, with adult presence)...

Play Testing

METHODS & PRACTICES Goal Create the best possible digital product. Activity Involving user at relevant stages of production to improve the product. Relation to theme 3: ‘Nurturing the child as a social being and a citizen’ Cater for kids needs and capabilities to...

Co-Designing with Children

METHODS & PRACTICES Goal: To create a solution that reflects children’s – not adults – world, needs and preferences Involve children throughout the whole design process, from concept development to testing the final piece Speak in a child-friendly way; in a...

Co-research

METHODS & PRACTICES Co-research Involving children as researchers at multiple stages of the design process. Co-research can support agency and responsibility and by allowing kids to influence the outcome. It can help kids understand diversity by helping them...