Principle 2
Everyone can use
“Include me and my friends equally.”
(Boy, 15 years old, Finland)
- Children need products and services that do not discriminate against characteristics such as appearance, gender, sex, age, ability, language, ethnicity, nationality or socio-economic background.
- Support diversity, accessibility and inclusion in all aspects of design, business and marketing practices.
- Expect children to use your products and services in unintended ways. Children might use your products or services even if they are not designed for them.
- Provide spaces and tools for children to build and express a stronger sense of self.
Links to the UN Rights of the Child:
Non-discrimination
RESOURCES: Design for Inclusion
Here you can find selected resources to learn more about inclusive design.
Involving Children in the Design Process
Playtest with Kids (website)
Kids Included: Enabling meaningful child and youth participation within
companies in the digital era (website & pdf)
User Research with Kids (book, 2021)
Co-design with kids – a toolkit for designers (website)
The CCI UX Playbook (pdf)
Exploring Child-Centered Design Approach PHD book (pdf)
Children’s User Behaviours
Development Stages cards (pdf)
Usability Issues in Designing for Young People (website)
Designing for Teens (website)
Accessibility & Diversity
Diverse Families and Media: Using Research to Inspire Design (pdf)
Kidmap: Kids Inclusive and Diverse Media Action Project (website)
Game accessibility guide (website)
TUET – a tool to develop and select inclusive toys and games (website + pdf)
The LUDI Network: Play for Children with Disabilities (pdf)
Evaluation of children’s play (pdf)
The 7 Principles of Universal Design (website)
Universal Design Principles (video)
D4CR principles
Design for Play & Learning
4. Allow and support exploration
5. Encourage children to play with others
6. Create a balanced environment
Design for Safety & Sustainability
7. Keep children safe and protected
8. Do not misuse children’s data
9. Help children recognise and understand commercial activities
10. Design for future